Countdown is a short story-driven platformer about the one puzzle you can't skip: time.

Solve your way through 7 rooms with Cubbo, a quiet companion who's been counting alongside you since the very first level. Every room runs on a visible timer.

Made in 2 days for The GMTK Game Jam 2026. It's rougher around the edges than I wanted — I really wanted more unique puzzles, but time limitations due to work didn't allow that — but the core idea is all there, and I think it lands.

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